factoids

  • SuperPlexus

    Michael McGinnis has created super-sized versions of his original creation that he calls Superplexus. The hand-made custom made sculptures are amazing and can be viewed at superplexus.com

awards

news

  • Perplexus Puzzle Game
    August 23, 2010

    By Kristen Ryan, About.com Guide (3 of 5 stars) The Bottom Line The game is challenging and fun by design, but the numbers are really hard to see. It seems like it would be easy to print the numbers on the … Continue reading


What is Perplexus?

PERPLEXUS is a maze game where players maneuver a small marble around challenging barriers inside a transparent sphere. Unlike traditional flat-surface mazes that are composed of one path, PERPLEXUS houses various challenging tracks with 100 barriers providing a frustrating three-dimensional experience. Players select the track they would like to attempt and must work with gravity to carefully shift, flip, and twist the sphere to guide the marble. Players can race each other or the clock.

PERPLEXUS assists in child development allowing children to exercise their motor and dexterity skills, as well as improve their hand-eye coordination. Its small size makes it easily portable. No batteries required. Ages 6 and up.

come back often for news and other exciting announcements!



Superplexus

Michael McGinnis has created super-sized versions of his original creation that he calls Superplexus. The hand-made custom made sculptures are amazing and can be viewed at superplexus.com. Please be sure to visit his site!

Our History

The concept behind PERPLEXUS was created by 3-D design teacher Michael McGinnis in the late 1970's as a project for an art class. Michael envisioned turning his creation into a toy. He had no idea this vision would turn into a decades long odyssey to get the game to market.

After almost 20 years, Michael met the inventors at KID Group, one of the premier inventing houses in the toy industry. They collaborated on the design to make it more suitable for consumers. It was finally ready. The original product was marketed as Superplexus.

Through many twists and turns in the toy industry, Superplexus got tangled up in some changes and ended up being shelved just as it was getting started. But that isn't the end of the story...

In 2008, a group of enthusiasts contacted KID Group about licensing Superplexus. Busy Life, LLC acquired the rights to Superplexus and launched PERPLEXUS in its current form.

At New York Toy Fair in 2009, Busy Life, LLC formed a distribution partnership with PlaSmart, Inc. a Canadian toy company. PlaSmart fell in love with the product and now distributes PERPLEXUS products worldwide. Retailer and consumer response has been amazing. Busy Life, KID Group and Michael McGinnis work closely developing innovative products that will be available soon.

So here we are in the present. PERPLEXUS is selling well all over the world. We think this is just the beginning of a long-term success story!


testamonials

  • Can’t put it down

    I have never seen a toy that has captured my children’s attention. The first day they had it, it was not put down at all in the car or at home. My children ages 4-10 took 5 minute turns so … Continue reading

  • Fun for All Ages!!!!

    I LOVE the Perplexus! It is very challenging and very addicting! We play it hour on end, and it just doesn’t get boring! The only thing I wish is that the numbers on the track were white or some color … Continue reading

  • Great product. My kids really enjoy it.

    Fun puzzle that my kids really enjoy. So do the adults.:) We bring it to a public event and other kids keeps wanting to play and have to wait their turn. C.V. Pham        5 out of 5

  • Fun for all ages

    This toy was for my son who is 12. He just loves it. My 10 yr old gets addicted to it and loves it as well. My husband enjoys the challenge. While on vacation my oldest was playing with it … Continue reading

» Tell us your what you think!

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Ways To Play

There are many fun ways to play PERPLEXUS. It works as both a single player game and as a multi-player competitive game.

HOW TO PLAY... the basics

  • Roll the ball to one of the starting points, numbered 1 2 or 3 (we suggest starting with #1) If you can´t find them.... put PERPLEXUS down and slowly back away!
  • Flip, twist and spin PERPLEXUS to move the ball along the numbered path. When you fall off the track.... cuz it´s gonna happen.... just start over!!!
  • If you make it to the end, pat yourself on the back... then go get the next PERPLEXUS challenge!

Basic Challenge game play is the most fundamental and non-competitive. Everyone starts out here. Many are satisfied with this level of play, and never try to reach for the stars. Its essence is to simply learn to navigate spatially and tactilely through PERPLEXUS.

How do you get to the Start position?

What is a “Plane Change”?

Where do I go from here?

This includes the “Ah Ha!” moment when the player first discovers the true 3D experience of PERPLEXUS. Also included in this style of game play is exclaiming how much you hate the thing! (before you pick it up again and start over). The Basic Challenge is a journey of self-discovery, patience, perception, and focus. Many beginning players cannot stop themselves from telling others about PERPLEXUS.

THINGS ONLY GET WORSE FROM HERE!

So - it´s likely that you started by picking up the ball and eventually finding the starting position points for levels 1 to 3. Fairly quickly you´ll have worked out that Level One is the easiest path and started on this in earnest.

You've developed an understanding of the game, but are still intimidated by move #30. You practice many dozens of times, often to the detriment of others around you that want a turn. Your desire is to play accurately and fast. A benefit of this level of play is the development of muscle and auditory memory. Players that are good at getting from #1-#26 can tell where along the path others playing the game are just by the sound of the ball bearing moving through Perplexus.

Stages #1 to #26 will simply be the section that you play the most often during your lifetime of Perplexus playing, so if you aren´t posting times under 20 seconds for this section fairly quickly you´ll never make it in the land of Perplexus competitions and Head-To-Head challenges.

READY FREDDY... SLOW AND STEADY

So you´re ready to tackle one of the first really tricky sections - the much fabled stage #30. You´ll struggle here for a while but with persevernce you´ll see where the path naturally wants to take the ball. (Our hint is to look to the purple tight rope and how you´ll get onto this - but if you really struggle at around stage #30 then have a look at our blog article on getting past this stage).

You may be intimidated by the purple Tight Rope, until you actually cross it and realize that it simply takes a steady hand. In fact getting onto the rope at speed is perhaps one of the trickier moves as it flatters to deceive.

The Pivot thrills, and the Upside-Down Drop (#41) seems impossible at first. The Ringed Turnaround at #43 requires subtlety, especially upon completion. Many players at this stage start to realize that numbers are not necessary to know where to go, and start naming the sections.

Getting through the Zig-Zags with efficiency is difficult, and riding on the serpentine “Praying Man” means you are nearly through Practice Level Two. You feel good, until you drop through the Tube at #58, and fall off. Another section which becomes especially tricky at speed.

Going Head-To-Head is really fun! Listed below are several variations on the theme. In this game play, two or more players start off at the same point simultaneously. The goal can be met in two unique ways: Casual and Hard-Core.

VARIATION 1

Head-To-Head Speed Game, #1-#26
The beginner's round. Fun, fast, and friendly. This play variation can take a while in Casual mode.

VARIATION 2

Head-To-Head Speed Game, #26-#59
This one is tough!

VARIATION 3

Head-To-Head Speed Game, #59-#100
This one is even tougher!

VARIATION 4

Head-To-Head Speed Game, #1-#100
This game is toughest when played in Casual mode, simply because it may take dozens of minutes to complete. The Hard-Core version is quicker and not as relentless since the winner may not actually need to reach #100.

MELLOW

Simply get to the goal first, regardless of how many times you fall off and restart. This version allows restarts, and is a satisfying method of play because even a novice can beat a seasoned player. Slow and steady may win this race, but an accurate and speedy player can still take chances, spicing up the competition. Oh, and did I mention that it's really fun?

INTENSE

Restarts are not allowed. If you fall off, by default the player still on the track wins! Everyone playing must be really careful. But remember, a seasoned player can tell where another player is just by the sound of the ball, tensing up the competition a bit.

FREESTYLE

Are you an armchair Free Runner or a wannabe Parkour athlete? Well, let Perplexus demonstrate your skills while sitting in an airplane, or while quietly taking a taxi. Can you jump the ball from the start position directly into the turnaround at number 6? If so, you are in the running to be a Freestyle player!

This type of game play has no specific rules, per se. However, in a competitive fashion, points can be awarded for more skillful moves as defined by the players themselves or by judges. This can be likened to the point system used for gymnastics or ice-skating in the Olympics. A great Freestyler may be able to do some pretty fancy moves, perhaps only seen by other skilled players or in slow-motion instant video replay.

Help develop Freeplay moves by uploading your videos to YouTube, and sharing them with us.

1. Who created Perplexus?
Michael McGinnis created Perplexus as a project for an art class in 1979. The mass market version was created by Michael and KID Group in 2000. Don´t ever challenge Michael to a game of Perplexus. He ALWAYS wins!!!!
2. Is Perplexus a new product?
The first commercial Perplexus was created in 2000 but never made it to market. Superplexus, an electronic variation of Perplexus, was brought to market by Hasbro in 2002. The latest version of Perplexus, marketed by Plasmart, first hit the market in late 2009.
3. Where can I buy Perplexus?
You can find Perplexus worldwide at mass market, toy and specialty stores. To find a store near you, please click here
4. What ages can play Perplexus?
The original Perplexus is designed for ages 6 and up. New products are being designed for older and younger players.
5. How many barriers are in Perplexus?
The original game has 100 barriers. New games will vary by difficulty level.
6. How many feet of track are in Perplexus?
The original product has over 23 feet of track inside the sphere. Yeah, I know, how did we fit it all in there?!?

7. What happens if I throw Perplexus in frustration?
We would prefer you didn´t throw Perplexus as it was not designed as a ball. If you break it after throwing it, don´t ask us to replace it.
8. Are there any new Perplexus products on the way?
We always have new products in development. Keep an eye on the new products section of the web site to see what we´re working on now.
9. Can I submit videos of my friends and me playing Perplexus?
Yes, but remember this is an all-family site so no swearing or other inappropriate activities or we won´t post it.
10. How can I become a Perplexus distributor?
» Click here to contact Plasmart about distributing the product.
11. Other questions?

WILL THE MADNESS EVER END?

OK, you´ve developed some skills and feel accomplished but you´re not quite at the higher state of consciousness that completing the puzzle requires. There is only one more level to get through. But unlike the first two, level three has 41 challenges (level one has 26, and level two has 34).

You start out with one of the more delicate moves on the purple Railed Turnaround at #62, looking forward to the wonderfully satisfying double-sided Spiral and integrated Drop Cup just ahead. The Windup Key at #76 requires precision movement, but the second Backwards Drop is a piece of cake at #80. So much so, that sometimes you get overconfident and fall off here.

It seems to take a long time to get through Level Three, and after traversing the second half of the Praying man, you are within striking distance of #100. Too bad the drop at #98 is so difficult, especially with such little practice. Falling off here is bittersweet, but you´ll eventually get the knack.

Eventually you make it, feeling near the end of your PERPLEXUS journey because you reach #100 for the first time. In truth, you are merely a qualified novice but fully ready to now take on the PERPLEXUS Competition standards, and start challenging people in a Head-to-Head challenge.